Where is nightwing in wizard101




















Every round, Dynt will flip a coin to decide what kind of random spell he will cast on your team, in addition to taking his normal turn. If he gets "Good heads! If he gets "Bad heads! You may get extremely lucky or extremely unlucky, but staying prepared with Mass Triage and healing spells will help mitigate the effects of bad luck. Like many aristocrats, Le Pingouin likes to send minions to do his bidding. At the end of each round Le Pingouin's AI will check to see if there are fewer minions than the amount of wizards in the battle.

If so, he will summon a random death, fire, or storm minion. The cheats in the following rounds change based on which minion he summons, much like Rasputin in Polaris:. Other than these minion cheats, his only other cheat occurs if you are late, where he will hit you with a Winter Moon.

If you are with a group, it may be a good idea to have a designated minion killer to remove the minions before the sacrifice cheat becomes a problem. I do recommend teaming up for this one because it is a lot easier with someone to focus on the minions while you go for the boss. Shielding against his cheats may be difficult since he knows both Steal Ward and Angry Snowpigs and uses them frequently.

Medulla is the final boss of Empyrea's first half, and he makes his duel a difficult midterm. By the end of this battle of the brains, you may be utterly confused at how you managed to survive it. Before the battle starts, Medulla mind-meddles your friends, Pork, Beans, and Sparck, and forces them to become his minions in the battle. But fear not: if you defeat them here, they will come to their senses and switch sides to help you.

Here are all the cheats that Pork, Beans, and Sparck do in this battle:. Medulla himself will be active while you're dealing with his minions, and he has quite a few cheats of his own that make this battle more complicated:. This guard Luphilim mistakes you for an intruder, and fights you to protect Mellori before you can say anything to defend yourself.

Normally, it would be good to kill a boss like this in one hit, but he will cheat-cast an Equalize global spell at the beginning of the fight, which caps the amount of damage that can be done by You will have to hit him twice to kill him, which may give him the chance to heal back. Bring at least two hits, and possibly a wand hit to finish him off while he's very low.

If you are late to this battle, you will be hit with a shadow version of Queen Calypso. The wizard looks up to Headmaster Ambrose a great deal, so naturally one of their worst nightmares is fighting a nightmare version of the headmaster who is disappointed and angry at them. The Headmaster is a star school boss whose health is listed as '??? He is a rank boss, which may seem intimidating, but as long as you know the cheats this battle isn't so bad.

The Headmaster has two different cheat cycles: the lecture cycle which occurs only at the beginning of the fight, and the homework cycle, which occurs randomly. For the lecture cycle, the Headmaster will go through a set order of spells, and he will change your health to You cannot use your own spells and you must instead choose your answers from the options he gives you. Don't worry, though, he won't attack you unless you get the answers wrong! Then he does a role call, where he asks how many wizards you have in the battle.

If you answer wrong, he will hit you with a Sunbird for damage, and if you pass or go afk, the damage will be The next round, Ambrose will tell you to hand in your homework. You have a chance to break one of his shields, so use the wand hit for your school or the hitter's school if in a group. Make sure you cast something or everyone in the group except the person in the sun spot will take damage,.

Round 3 is where the lecture begins. You have 5 different spells you can cast that each give you a buff and a debuff. If you pass in this round, you will be stunned for the next round. In the fourth round, the Headmaster gives you a pop quiz. He will cast an aura on you, and you must pick the opposite school. If you get this right, he will remove the aura without hurting you.

If you get it wrong, pass, or are stunned, he will remove the aura with a Supernova that does damage. After this, you will be given back your normal health and deck, with a proportional amount of your health lost based on how you did in this cycle. Now you can set up for a kill. Make sure you do enough damage to hit him in one shot or he will recast the shield of the school you hit him with. This cycle occurs randomly and lasts for 2 rounds.

During these rounds, don't cast shadow spells like Shadow Shrike, Shadow Seraph, or Shadow Sentinel on yourself or the Headmaster will say "You disappoint me" and destroy your transformation for damage. You will again be told to hand in your homework, which allows you to break another shield. Unlike the first cycle, the Headmaster can attack you during it. Because Kingsisle loves resurrecting bosses you've already defeated in new forms, here is the Dream Jabberwock, who is thankfully not as much of a nightmare as his original incarnation or his shadow form.

Here's how they work for this version of the Jabberwock:. Dream Belloq seems just as annoyed to see you again as you are to see him. Yup, this is the fourth time you fight Belloq in your wizarding career, rivaling Pokemon rivals in the amount of beatdowns you have to give him. He looks intimidating, but you will probably find this version of him easier than the other encounters in Zafaria and Azteca, because you only have to kill his minions to defeat him, and spamming him with hits every round is not necessary here.

On the first round, Belloq summons Belloq minions to match the amount of wizards in the duel, either 1 for solo wizards, 2 for a duo, and 3 for a group of 3 or 4. These minions can be fire, ice, storm, or myth, and they can have health ranging from to It is best to kill all minions in one go, because if some survive another minion will be summoned in rounds.

When one of Belloq's minions are defeated, he will try to cast Ra, but it will turn on him and attack him instead. This one-shots Belloq if there was only one minion, dealing damage. If there were 2 minions, the Ra will deal per minion killed.

If there were 3, then damage is dealt per minion. Blade up a powerful multi-target spell, and rejoice in the fact that you don't have to hit Belloq every round this time. Sadly, Tumbler does not have a coffeemaker function, just destruction and defense modes. Whoever created him also needs to look at his timer, since he only gives you 20 seconds to evacuate before he tries to kill you. Where do I submit a support ticket?!

This cloaked insurrectionist wants to bring peace to Empyrea by killing everyone until the whole world is silenced. Just a little extreme. His one cheat is not extreme however; as long as you aren't late you can treat this as a typical battle against four enemies. He knows a shadow version of Disarm that removes two blades for two pips, so you may want to protect blades with Aegis or stick to traps. This boss drops the rare Forgotten Grimoire pet, so Necromancers may want to farm him.

This monster used to be a story used to scare young Aero Dwarves into good behavior, but thanks to the myth energy increasing in the Aero Plains, it has come to life! The Neumian Lion is a star boss with health, and interestingly all the spells he casts are either star school or shadow school, making Tower Shields your only method of defense here.

It will recast this Fortify every time it gets to the last round, and the aura cannot be taken off by Supernova, so you will just have to hit through it. However, the shields can be removed with two Shatters in a row, and the Neumian Lion will not recast them.

Impede is a star aura that makes it impossible for you to gain pips for 4 rounds. Pack an aura of your choice in your treasure card deck to switch out your aura in case this happens. On the ninth round and every ten rounds after, the boss will cast a star Chimera on a random wizard to remove shields, but hopefully the battle will not take that long. Blade up, cast a couple of Feints, and you should be able to kill him before round 9 if you have good pierce.

The Aero Dwarves have a legend where a Frog Prince rules over all of the frogs of myth, and his vomiting creates new worlds The Frog Prince is a sun boss with health and masteries of fire, myth, and life magic.

If someone enters the battle late, they will be hit and stunned for two rounds with a shadow version of Medusa. He will also eat traps placed on them unless they are protected with Indemnity, or he will only eat the first trap if it's a spell that places multiple traps like Fuel.

This Cabal researcher's purpose is to experiment with fears in order to cause unrest between the Nimbari and the Aero Dwarves. Unfortunately, she sets her sights on your friend Captain Pork, whose manifested fears now battle alongside her. Her many cheats are as follows:. After a misunderstanding about which side you're on, Helena will attack you in the clearing beside her tent. At the beginning of the first round, she will cast a ton of spells in this order:. Don't be late or she will Storm Trap, Weakness, and Impede you as well.

You will want to remove the Impede immediately with another aura, and probably Storm Shield since she has all of those buffs on her. Myth wizards can use Earthquake to kill two birds with one stone and remove her blades and her shield. Other than that, this is a normal battle.

Kill her quickly to have a better chance of survival, since she hits hard with her Glowbug Squall. Sadly for the brave and warlike Nimbari, their leader Vanitus has turned out to be a complete coward, running away to preserve his own life at the expense of his people.

Your role here is to make him face the consequences of his actions. Round 1 starts off like a normal battle, but on round 2 he will call in his servants, storm Justicons, to defend him. The amount of Justicons summoned depends on the amount of wizards in the battle. If someone is late, he will summon an extra Justicon when they join, and Beguile them for three rounds. Since this is a star spell, it can't be dispelled, so make sure everyone makes it into the battle on time. Be aware that he also knows a shadow version of Crow, which does damage and Beguiles its target for one round.

If anyone attacks him, he will sacrifice one of his minions to heal the damage. Once all of his minions are dead, you can attack him and he will cast a spell to surrender, ending the duel. Dynt is back from outer space, and he may have worked out at a gym or two while he was gone. Admiral Dynt's cheats have been tweaked as well:. The Bat needs to regain his shadow magic, so you must make him your personal punching bag and hit him with shadow spells!

Each time you hit him, he will gain one shadow pip. He cannot attack, so just hit him with 5 different shadow spells to end the duel. Wand hits will also work for this if you are having trouble gaining shadow pips of your own, so you can equip a wand with shadow attacks to speed up this fight.

Note: Dark Shepherd currently does not work to allow him to gain a shadow pip. Vigilant Sargun proves again that he is really good at jumping to conclusions. This time he thinks you are siding with Spider because you are accompanied by the Bat, and so he attacks to protect Raven and the light side.

Here, Vigilant Sargun still has his damage limit Equalize, and he will still cheat-cast a shadow Queen Calypso on unfortunate latecomers, but this time he has health instead of , and his minions are moon-school Luphilim Soldiers instead of Death Ants. Bring three hits and you should be fine. Before the final battle, you must battle Bat's older brothers one more time, but this time, they're together. Thankfully, neither of them come with minions this time, and they take potshots at each other because they don't get along.

The only way to get one through hatching is to find someone who has one and that they are willing to hatch with your pet and get a more rare pet than the storm hound and pay more.

Or else you can always buy it for crowns or keep on fighting. He only drops it. Have you had a chance to visit the new Pet Pavilion just off the Ravenwood Commons? Everyone can participate, however you must be at least level 7 to enter the Pet Pavilion. Re: Will pet be lost? No, if you hatch a pet you can keep the pet s you hatched it with, along with the egg. You can keep a total of 50 pets inside and 50 pets outside of your house.

Use your dorm for a few extra if you need it! So, lets begin. Even then, it will take some time to defeat an Ice Wizard with almost complete immunity. Feverish Chant is one of those cards, and pictures a Grizzleheim raven. Unlike the mob spell Dark Mojo Cast, this one is not X pips.

Bridge card games. How do you get certain pets in wizard?



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